Behold, a new Aurora update! muhahahew.
🖥️ App Improvements#
- Updated CCU API module so it no longer spams Aurora's API endpoint.
- Fixed Chinese translation not showing in the launcher because of mismatched codes.
- Updated CN module to use a separate proxy to prevent ACE warnings on launch.
- Fixed sanitize not clearing up Lua folders when the game closes.
- Disabled the following addons from being used on CN servers:
No 3D Waypoint Line,Cooldown Timers,Collectible ESP - Updated Chinese translations. (Credits:
@loneonehrb) - Fixed game directory files locking up and not being cleaned up properly after Aurora exits.
- Made mod.json case-insensitive.
- Updated CCU API module to also include region statistics.
- Fixed GameBanana Browser issues:
- Fixed
error decoding response bodyerror.
- Fixed
- Fixed
operation timed outerror.
- Fixed
- Fixed
EOF while parsing a value at line 1 column 0error.
- Fixed
- Improved Mod Manager:
- Install failures are now classified, so it will no longer give an app error when you try to install a mod multiple times.
- Trying to install a mod that is password protected will now give a warning and abort instead of throwing an error.
- Trying to toggle or delete a mod that no longer exists will no longer error but abort.
- Fixed a race condition with process.rs' fallback method.
- Fixed wscapi.dll requirement error
⚙️ Engine Improvements#
- Fixed Everlight crashing for some people on directories that were non-ASCII, examples include non-Latin Windows username.
- Fixed an issue where Everlight would skip loading / couldn't load if the game path was too long (192 characters or more).
- Fixed status and log files being written to the wrong directory on very long game paths.
- Fixed a rare crash when multiple game threads reported status at once.
- Fixed status and log lines corrupting each other when written concurrently, which could cause a successful launch to be determined as a failed launch.
- Updated helper offsets for v1.3's release.